Ludology explores a variety of topics about games including game history, game design, and game players. Geoff Englestein went through Ghostbusters: Dimension in New York and talked with THE VOID’s CCO Curtis Hickman about the experience and creation of Hyper-Reality.
Englestein: Could you describe what you have created that people can experience?
Hickman: THE VOID specializes in Hyper-Reality, it’s taking virtual reality to the next evolutionary step. We combine multi-sensory effects with an environment that you can reach out to touch and feel to make the most immersive worlds possible. You put on VR goggles, you’ve got a computer on your back and a haptic vest on. And you step into words that not only look real but also feel real.
Englestein: In the very first room of Ghostbusters, I bumped into something, like an armchair and I reached out with my hand and felt it. And just a little touch like that totally blew me away.
Hickman: The things that excite me the most are those moments where people realize the objects are really there. You can touch the kitchen sink because it’s mapped there.
From a magician’s standpoint, it’s like misdirection, it’s directing you towards the effect and away from the method and giving you this really immersive and impactful world that you step into.
Englestein: Getting into some technology of it, you have 4 people that can go in at the same time, is that kind of a limitation that you can do at this point or are there ways you could put more people into the system.
Hickman: At any given time, you can have 8-12 people on the stage in the world at the same time. For the sake of the physical space, it’s much easier to do groups of 4 but as we move into larger stages, then absolutely, we’ll be able to track more people in the same physical area.
Listen to the full podcast here.